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keyreal
Making flash is what all men strive for

Kirill Poletaev @keyreal

Age 29, Male

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Joined on 2/8/07

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HaxeFlixel RPG source code available! Make a crossplatform RPG!

Posted by keyreal - October 29th, 2014


Learn to create a crossplatform RPG using my newest Haxe tutorial series!

Grab the full source code or follow 20 detailed step-by-step tutorials to create an RPG using the powerful HaxeFlixel game framework.

You can find all of that in this blog post on my website.

Enjoy!


Comments

you should host a working sample at least at ng dump , would be cool to see it working right in there.
btw since im also coding in haxe my question is how viable is the performance on openfl (lets consider something more advanced then a mario clone)
-targeting flash stage 2d should be fast and great, the same version in cpp would be faster but would be terribly gpu unfriendly , simmialr in android and ios, html 5 would be shit
-using draw tiles method - flash target would be shit, other gpu stufff would be good, html 5 would be shit
is that right? i think i'll do some physics, particles an other stuff stress testing to see. cheers!

OpenFL manages all backends as efficiently as possible, I'd just make a stress test and see what works best for your purpose. I'm currently making a 3D game and the performance is really steady so far.

hey, is the 3d game using webgl? i thought that openfl uses only canvas right now and i read that it was very inefficient.. i did a test and actually html5 performs way better than flash. mind=blown.
check it out: http://mmankt.com/openfl/ 100 skeletons (skeletal animation) and 60 fps, meanwhile flash has under 30! i did the same test in flambe: mmankt.com/flambe/index.html stage 3d is getting destroyed.